![]() ![]() When the Mac boots, it will ask you to initialize the hard disk file you created. Mount drives: shows the host drives that will be available through the My Computer icon on the desktop.įigure 1: the Volumes tab, set to boot from a real CDįigure 2: the Volumes tab, set to boot from CD imageįigure 3: Creating a blank hard disk imageįigure 4: The Volumes tab with hard disk image created Enable “My Computer” icon on your Mac desktop (external file system): when checked, SheepShaver gives access to host drives. Try to automatically detect new removable media (enable polling): when checked, SheepShaver periodically checks for a newly inserted CD. You can drag the entries to a different position, if needed.ĭisable CD-ROM Driver: disables CD access. Note: If you are are listing an installation CD image here, it should be the first entry so that SheepShaver can boot from it. Note: The maximum size of hard disk images is 2 GBĪfter the hard file has been created, the GUI returns to the “Volumes” tab, and the hard file will be listed as added to your emulated Mac. Be patient… it can take a few minutes to create the file. Click “OK” to create the file (see figure 2). Set a size for the hard file (Mac OS requires at least 220 MB for a typical install) and give it a name. On the “Volumes” tab click “Create…” to create a hard disk image file onto which you will install Mac OS. If you had the GTK development kit installed (and no other programs are using it) you can remove it. If everything is okay, you can remove the old folder and its content. Next, run the GUI, point to the ROM and disks images and adjust the other GUI settings to match your old settings. ![]() You can also copy over your SheepShaver_prefs file so you don´t need to start configuring anew. If they are outside your old SheepShaver folder, leave them where they are. If you kept your ROM file and hard disk image(s) in the old SheepShaver folder, copy them into the new folder. The number of dll files may be a bit overwhelming, but the up-side is that it is no longer necessary to install the GTK development kit to run the GUI. Most of the dll (application extensions) files included in new versions are needed to run the GUI. But I wonder if I’m missing something obvious, or if something is wrong with SheepShaver that isn’t wrong on a real Mac.If you are upgrading from an old version of SheepShaver, you should download all files into a new folder and start fresh (but you can still use your old disk image and ROM). But, again, this question is probably about fifteen years too late.ĮDIT: I see that one workaround is to use the Edit with BBEdit menu item (which I suppose may be different if you have a different text editor installed). If this is a known problem with a known workaround, I’ll be glad to hear about it. The Clipboard viewer says that the contents of the clipboard after a copy are “styled text” but there’s no actual text in the clipboard viewer and nothing can be copied to any other application either. The problem seems to be that SD doesn’t actually copy anything from itself to the clipboard. But I can’t paste any code that I’ve copied from another SD window (or the same SD window). In the SD 3.0.9 editing window, I can paste text from text editors, and I can paste scripts from the Script Editor. I realize that the time has passed for SD 3.0.9 support under OS 9.0.4 running in SheepShaver, but here’s an oddity that I came across, and I wonder if anyone remembers a workaround. ![]()
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