![]() ![]() Added background for Shaman, Summoner (Thanks Igozuvi)īackgrounds will be updated tommorow maybe. Thanks Micojive and Knightrider666 for the information.Īdded New Paladin skills (reorganized it), Added new Assassin skill.įixed background for Rogue. I will start going over the old skills and update their descriptions perhaps or try to link each skill with the dswiki page. descriptions still missing but sp should be right if not report on the main page please -Himeyasha Major descript updates (especially on Dragonkin classes) will be done this upcoming weekend. All skills now link to their respective DS Wiki pages from their description boxes. New site design and modifications (make sure to refresh if the graphics are still from the old version). Make sure to refresh the page to see the changes. Report errors or info at RO Addiction or send a mail in-game to Astronomy (WarpPortal server) -igo-zuviĬompleted all descriptions for the Shaman class tree. ![]() Both Dragonkin classes are missing monster card levels of skills, unfortunately I do not have much access to Dragonkin cards and will not be able to accurately note their bonuses until I can be provided cards or info. ![]() Also corrected earlier but not notated, the SP for Thief skills Vitality and Dexterity. igo-zuviĬompleted all descriptions and corrected SP/cooldown errors for the Twin Fighter tree. Never realized it had changed until someone brought it to my attention, sorry about that. Updated the Paladin tree, some minor changes in pre-reqs. Heavy Blow adds Critical Rate and Iron Fist Training adds Critical Damage.Was trying to update for one final time but it really wasn't worth my time to edit all the skills, plus I would of had to actually log onto the game to check things although Turps was kind enough to list all the skills it looked like it'd be too much effort. Keep in mind the Passives Heavy Blow and Iron Fist Training have inaccurate descriptions. Here's a version of my build broken down into chunks of level: In my experience the Fusion chain is mostly PvP oriented and I do not have any of it besides the actual Fusion skill for recalling the Twin for strategic use of skills. Some players find Stamper to be a decent DPS skill as well. Rising Drop Kick ends up being your best mobbing, bossing and overall DPS skill in PvE. Once you've job changed to Mirage, you reach some of the harder hitting skills like Rising Drop Kick and Infinite Kicking-ditch Non Stop kicking for this. Ring from Hell will function as your primary F7ing skill. All of the main character's skills aren't too great so you won't really have to do much with both. Eventually you can get Rolling Grable which is absolutely wonderful for bosses and chunks of monsters. You'll want the multi hit skills like Sliding Kick which is also great DPS. You'll also have several filler skills like Spin Bomb and Spirit Spear. Primarily you should be using the skills that hit an enemy and slightly knock them back, which then allows you time to use other skills like Non Stop Kicking which will be a good DPS skill for a while, as well as a launch skill with Tornado. Once you can access F6 you should have a better flow of the Fighter skills. ![]() You're presented with a large array of skills and little guidance and synergy with most other classes, including Summoners which they were introduced with. The earlier levels of Twin Fighter from 20 to 26 are extraordinarily difficult. ![]()
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